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Puffball Phylactery
Powerful fungi demons use Puffball Phylacteries to house their souls. The more formidable the demon, the larger and more powerful the Puffball Phylactery is. In fact, not all Puffball Phylacteries are the same. Unusual and -
Faiths & Deities of the Swamplands
*An aspect of nature specifically worshipped in the swamp. -
Recipe
A recipe template is different from a normal template, in that a recipe gives advice for the modifying of stats rather than specific formulas. See the "recipe" category for examples. -
Dreadmire
Dreadmire is a lengthy, detailed guidebook to a large swamp setting. The book includes chapters with background material for the swamp, and detailed encounter tables, spells, character classes and magic items indigenous to the setting -
Randy Richards
Randy Richards is a game designer and author of Dungeons& Dragons adventures and articles. His first published article, "Dark Magic in New Orleans" appeared in Dungeon magazine issue#71 in 1998; his book, Dreadmire (ISBN -
Monstrous Plant
Normal plants are considered objects (not of the Plant category) for game purposes. Monstrous Plants are much larger versions of foliage, such as monstrous lily pads that can float the weight of a person, giant -
Swamp Creature
Dreadmire is a very dangerous place. The environment makes you tougher — survival of the fittest. Over time, you gain immunities to poisons that would normally kill more civilized beings. Abilities to hide from bigger monsters -
Index of Places
PLACE; WHAT’S THERE; LOCATION Aberystwyth; Farming village; Arable Republic Aen; Large cowtown; Thalass Emirate Aerolith Swamp; Meteor impact site, rock still intact; Southeast Dreadmire Agnathan Mountains; Neanderthals, chimera, giants, giant eagles, dinosaurs, orcs; East -
Monstrous Mosquito
These slender, crepuscular flies are known for the biting habits of the females, who are nocturnal parasites that require a blood meal before they can produce eggs. This blood can be from wild animals, domestic -
Dreadmire Geography
Dreadmire is surrounded by freshwater marshes, wet prairies, soggy savannahs, marshy ponds dominated by giant cutgrass, pickerelweed, green arrow arum, giant plume grass and spider-lilies — prime habitats for alligators and insect larvae. These moist -
Weregator
Although this type of lycanthropy can spread to other races, currently 99.99% are Bayou Halflings (see Arseneaux Hammertow). They do not often leave opponents alive to spread the disease elsewhere. Weregators prefer to hunt -
Somesuch
The Somesuch is using the magical energies from the witch hammer to exist. It is not exactly undead, however, as this abomination began to grow — an impossible activity for anything undead. [Hence the name, "Somesuch -
Muckranger
Most Muckrangers are Bayou Punters that chose to become amphibious rangers of the swamp. These ferriers seek to protect the environment from forces that would destroy it, or intervene with elements that would bring harm -
Anthroach
These vile creatures primarily roam the deep Backswamp where they scavenge on carrion, plants, fungi, oozes, and even roots in underground ruins. Anthroaches thrive in areas of filth and decay, striving to hasten natural decomposition -
Mud Dwarf
The Mud Dwarves, as they are referred to by Marshfolk, are fish out of water. Much like the Bayou Halflings, the dwarves are descended from a clan frightened into the swamp generations ago. The dwarves -
World of Dreadmire: Legal
Dreadmire was printed under version 1.0a of the OPEN GAME LICENSE, below, and version 6.0 of the d20 System Trademark License and version 5.0 of the d20 System Trademark Logo Guide. All -
World of Dreadmire
Welcome to Dreadmire Swamp! The wiki about the Dungeons& Dragons world of Dreadmire, that anyone can edit using guidelines of the Open Game License. This wiki has accumulated 124 articles since April 5, 2009 -
Dreadmire Introduction
The swamp was not always a swamp. Before the high time of necromancy several millennia ago, it was a vast plain of windswept grasses in the shadow of the mountains. Over time, the rivers shifted -
Dreadmire History
Tichiba was a practitioner of dark druidic forces previously unknown to most of druidkind. She was a Druin – an evil druid that harms nature to absorb its life force. As her powers grew, her evil -
Spellbinder Games
Spellbinder Games is a Louisiana-based publishing company that produces Dungeons& Dragons game books and related fantasy novels. Spellbinder's game book slogan is, "Your newest weapon in the war against reality'." -
Alligataur
Alligataurs, or Gataurs as they are sometimes called, are marshland creatures possessing the lower body of an alligator and the upper torso and arms of a well muscled humanoid. The skin of the humanoid parts -
Darkhopper
Darkhoppers are a race of intelligent black grasshoppers created by the Dark Pollen. These creatures were fortunate, in that their random corruption was not detrimental. Despite their size and race, Darkhoppers have developed a complex -
Girthworm
The massive Girthworm is a harmless, fat annelid. Although Girthworms are completely blind and deaf, they can be used as swamp steeds for safe travel over hazardous swamp terrain. Training a Girthworm requires the Profession -
Brack Dragon
Brack Dragons, more properly called "Brackish Dragons", have a colorful, mothlike appearance to them, but they are in fact fey dragons. Their bug association stems from an affinity for nature, protecting delicate estuaries, marshes and -
Evile Elf
The wild elves too have succumbed to the Dark Pollen, creating a horror that is difficult to describe without shuddering. These unseely elves, called "Eviles" or "Evile Cannibals" by the River Ferriers, are malevolent wild
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